Emery Porter
People, Product, and Engineering, all in a fun-sized form factor.
- driven product & brand strategy
- built software from scratch
- done all of the above
Multiplayer Unity Game
A multiplayer game and the four reusable frameworks I built to power it
Reflex
@ Blink Studios
A system for creating scripted scenes within Unreal
Form.io Portal Modernization
@ Form.io
Owning workstreams within a multi-phase portal UI/UX modernization initiative
Cheetos Brand Strategy
@ Frito-Lay / PepsiCo
Brand strategy and market analysis for a leading snack brand
PIBOCO Global Growth Strategy
@ SMU Cox — Global Leadership Program
Market entry and monetization strategy for an award-winning digital picture book platform
Truist Digital Presence Optimization
@ SMU Cox — Advanced Product & Brand Management
Strategic recommendations to improve a major bank's digital brand presence
NuSol Pitch
@ SMU Cox — Entrepreneur Practicum
Entrepreneurial venture from concept through prototype and investor pitch
Vouch Pitch
@ SMU Cox — Evaluating Entrepreneurial Opportunities
Startup pitch for a peer-to-peer character reference platform
Adobe GenAI: Opportunity or Threat
@ SMU Cox — Strategic Leadership
Strategic case analysis of how Adobe navigates generative AI disruption
About Me
I started my career at Texas Tech, where I founded Blink Studios and led a team of 7 building data-driven games. From there I joined Citigroup, spending three years as a full-stack engineer building high-traffic web applications and mentoring young developers through Citi's Women in IT program. A summer on the Cheetos brand team at Frito-Lay pulled me toward the product side of things. Now I'm finishing my MBA at SMU Cox and doing technical product management at Form.io.
Throughout all of this, I've realized my real interest is in the overlap between strategy, vision, and engineering. My professional work lives in React, Angular, Java, and C++, though my personal projects tend toward Unity and C#. When I'm not working, I do medieval swordfighting (HEMA), play D&D, and run. And my 5'5" stature means I fit comfortably in overhead bins, so I'm economic too. Reach me at [email protected].
What I Bring
People
- Led a 7-person game studio (Blink Studios)
- Mentored entry-level devs at Citi (cut ramp-up from 3 months to 1)
- Women in IT program, mentored 4 high-school students annually
Product
- Built Citi's personal lending platform (12% interest revenue growth)
- Developed 360° Cheetos retail program at Frito-Lay
- Analyzing first-time UX at Form.io
Engineering
- Building a multiplayer game + 4 Unity frameworks
- UnityMCP — 40+ tools for AI-powered Unity automation
- Specular — custom dialogue scripting language (ANTLR4)
- Contributed to antlr-denter (open source)
Recent
The game is made up of standalone packages I created to accelerate development and future value.
- CharacterCore — plug-and-play character controller with networked state sync
- VehicleCore — arcade vehicle physics with drift, boost, and multiplayer support
- UICore — composable UI framework for menus, HUDs, and runtime theming
- AloyInspector — powerful custom inspector attributes for Unity
Owning workstreams within a multi-phase portal UI/UX modernization initiative:
- Layout modernization across key platform surfaces
- Streamlining developer workflows and form management
- Enabling new platform capabilities and interfaces
Featured Projects
Multiplayer Unity Game
A multiplayer game and the four reusable frameworks I built to power it
UnityMCP
Open-source AI agent platform for Unity with safety-first design and developer extensibility